Wednesday, December 23, 2009

Lighting

Tuesday, December 22, 2009

Update


Base Colors

Normal+Cavity

Monday, December 14, 2009

Sunday, December 13, 2009

Saturday, December 12, 2009

Friday, December 11, 2009

Samurai Last Chest Peice Foreal



Didn't realize I didn't post this one.

Samurai Thigh Armor

Samurai Shoulder Armor

Samurai Last Chest Peice



Last piece of the chest armor.

Samurai Update



Smaller piece of the Chest Armour



Piece of the Chest Armor

Wednesday, December 9, 2009

Samurai Update



Glove Armour



Shin Armour



Side Armour



Wraps

Samurai Update

Sunday, December 6, 2009

Saturday, December 5, 2009

Saturday, November 28, 2009

Samurai Torso and Blockout





Starting in on finer details and general muscles on the body. Head still needs a lot of work.

Friday, November 27, 2009

Thursday, November 26, 2009

Tuesday, November 17, 2009

Alt200 Sponza




I did not make these models just lighting.

Tuesday, November 10, 2009

Friday, November 6, 2009

Tent Top




Top piece for a tent. Part of our unearthly challenge entry. Will be using modular posts to build the rest of this asset

unearthly ship



Gotta call it quit on this and move on. Lots more work needs to be done if we want to finish on time. Still have to do spec map and a couple more cards but for now I'm moving on.

Wednesday, November 4, 2009

15 min speed sculpt



15 min speed sculpt, from a sphere.

Tuesday, November 3, 2009




Concept for my next piece. A Japanese style demon/samurai.

Saturday, October 31, 2009

Alt200



Radiocity, Global Illumination and Mental Ray assignment

quick sculpt



A quick warm up I did before work, 15 minutes. From the base zbrush head.

Wednesday, October 28, 2009

WIP unearthly ship

This is the High poly for a ship for our unearthly entr.

Our Wip thread: http://www.gameartisans.org/forums/showthread.php?t=11484.

Unearthlychallenge.com

Tree Character





This is a Character I did for ESII plan on finishing him later on this quarter for my demo reel. Need to add legs and fix up the sculpt a bit. also could use some better lighting and the spec map doesn't appear to be working properly.